Responsibilities :
- Skinning characters with complicated clothing elements
- Work with dynamics elements in Unreal
- Creating body and facial rigs in Maya.
- Obtaining Lead Artists guidance and approval as required to advance tasks.
- Contributing to the team-oriented environment.
Requirements
Strong knowledge of Unreal engine.Advanced knowledge of Maya.Examples of game ready body and facial rigs.Project experience in technical animator position.Self-motivation, good communication skills, and a great team-player attitude.Ability to receive constructive feedback.Benefits
Medical Care packageMyCafeteria system - including Multisport card and moreEmployee Assistance Program (EAP), offering confidential legal, financial, and personal counselingEnglish or Polish language classesSensibly flexible working hoursBreakfasts, snacks and fruits available during the day, tea and coffee machinesAdditional benefits : care bonus to cover health, educational and safety needs, corporate parties and team buildingsRole Information : EN
Studio : Sperasoft
Location : Europe, Poland
Area of Work : Art Services
Service : Create
Employment Type : Full-time, Permanent