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Game Designer (Regular/Senior)
Game Designer (Regular/Senior)Vivid Games • Bydgoszcz, Województwo kujawsko-pomorskie, .PL
Game Designer (Regular/Senior)

Game Designer (Regular/Senior)

Vivid Games • Bydgoszcz, Województwo kujawsko-pomorskie, .PL
21 dni temu
Typ pracy
  • Quick Apply
Opis pracy

Game Designer – (F2P Mobile Fighting Game)

🔎 We are looking for a passionate Game Designer to own the combat systems, meta-structure, and player progression of our upcoming F2P fighting game. You will bridge the gap between hardcore competitive integrity and accessible mobile monetization. You will be responsible for designing intuitive touch controls that don’t sacrifice depth, as well as the live ops economy that keeps players engaged for years.


✅ Responsibilities:

  • Combat Design: Design and balance core fighting game mechanics (hitboxes, frame data, special moves, counters) tailored for a touch-screen interface.

  • Character Kits: Collaborate with artists and animators to design diverse rosters of cyberpunk warriors, mercenaries, and AI constructs—defining their playstyle, move sets, and visual identity.

  • F2P Economy & Meta: Architect the free-to-play economy, including gacha systems for character acquisition, battle passes, seasonal events, and resource loops that feel rewarding without being exploitative.

  • Progression Systems: Design the meta-game (gear, implants, skill trees) that allow players to customize their fighters while ensuring competitive balance remains intact.

  • Live Ops: Create engaging live ops calendars, including seasonal PvP ladders, boss raids, and themed events that align with the cyberpunk universe.

  • Tuning & Balance: Utilize data analytics and player feedback to continuously tune character performance, ensuring a healthy and diverse competitive meta.

✅ Qualifications:

  • Experience: 3+ years of game design experience, with at least one shipped title in the F2P mobile space.

  • Genre Expertise: Deep understanding of fighting games (e.g., Street Fighter, Tekken, Guilty Gear, Mortal Kombat) including terminology like neutral game, mix-ups, and frame advantage.

  • Monetization Knowledge: Strong understanding of F2P mechanics, including gacha systems, retention loops (dailies/weeklies), and soft currency economies.

  • Technical Skills: Proficiency with design tools (Excel, Google Sheets) for complex balancing. Experience with Unity or Unreal Engine is a plus.

  • Analytical: Comfortable using data dashboards (SQL, Tableau, etc.) to make informed balancing decisions.

  • AI tools: familiarity with popular AI tools for game designers.

Nice to Have (The "Good to Know"):

🙌 Cyberpunk Aesthetic: A passion for the genre—whether it’s Blade Runner, Cyberpunk 2077, Ghost in the Shell, or Akira. We want someone who can speak the visual and narrative language of high-tech, low-life settings.

🙌 Esports/Competitive: Experience balancing for high-level competitive play or working on games with an esports component.

🙌 Artistic Eye: Ability to provide clear feedback on VFX, UI, and character animations to ensure attacks “feel” as impactful as they are statistically balanced.

What do we offer?

🐦‍🔥 Creative Ownership: Help define the combat identity of a major new IP from the ground up.

🪙 Competitive Compensation: Stable salary, performance bonuses.

👾 Gamer Culture: A studio built by gamers, for gamers. We playtest daily, respect work-life balance, and prioritize quality.

🤝 Relocation Support: Assistance provided for the right candidate.

🚶‍♂️ Flexibility: Core hours 10-14.

🕸️Transparency: As little beaurocracy and as much transparency as it’s possible.

➕ Benefits: Cool stuff that supports physical, emotional, and intellectual well-being like sports pay-offs, private medical care, and team integrations.


Recruitment flow for this specific position:

1.) Intro call.

2.) Technical interview.


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Game Designer (Regular/Senior) • Bydgoszcz, Województwo kujawsko-pomorskie, .PL

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