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Game Designer, Senior
Game Designer, SeniorRoom 8 Studio • Poland
Game Designer, Senior

Game Designer, Senior

Room 8 Studio • Poland
Ponad 30 dni temu
Opis pracy

Superpowers
you have are

  • 6+ years of professional experience in Game Design or Systems Design on AA/AAA PC or console titles.

  • At least one shipped title with ownership of AI enemies, combat systems, or player-enemy dynamics.

  • Proven expertise in Unreal Engine 4, including Blueprint scripting, debugging, and in-editor prototyping.

  • Strong understanding of AI behavior trees, state machines, combat readability, and systemic enemy design.

  • Deep knowledge of player feedback loops, threat response, and enemy balancing across different game states.

  • Familiarity with integrating AI systems into complex, story-rich or player-choice-driven environments.

  • Experienced in final-stage polish: bug fixing, tuning, balancing, and optimizing for performance and clarity.

  • Comfortable creating and maintaining detailed system documentation, behavior maps, and tuning guides.

  • Strong cross-disciplinary communication skills, especially with Animation, Programming, and Level Design.

You’re a rockstar
if you have

  • Passion for immersive sims, narrative shooters, and systemic gameplay design.

  • Experience working with reactive world systems.

  • Background in tuning faction-based AI, enemy escalation systems, or stealth-detection mechanics.

  • Familiarity with scripting gameplay systems beyond AI (e.g., weapons, tools, player abilities).

  • Comfortable giving feedback on animation timing, combat telegraphing, and player affordances.

  • Ability to support junior designers or provide mentorship on AI and system tuning.

As a part of Room 8
studio, you will

  • Own the design and polish of AI systems, including behaviors, perception, reactions, and combat logic.

  • Collaborate with Engineers and Designers to ensure game systems support the player experience and narrative tone.

  • Tune enemy archetypes to support player powers, tools, and progression curves.

  • Iterate on pacing, difficulty, and challenge curves based on playtesting and team feedback.

  • Author or modify behavior trees and logic to implement new systems or polish existing ones.

  • Contribute to systemic features such as faction behaviors, alert levels, or environment-aware AI decisions.

  • Maintain detailed documentation of AI design goals, rulesets, and balancing values.

Join Us.
get even more!

  • competitive financial reward (yes, we are fair enough);
  • challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • health insurance, paid vacation and sick leave;
  • culture of diversity & inclusion to unite the most outstanding talents;
  • community of people who understand your game passion.

Together we will bring games to the next level. Exactly with you.

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