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Senior Cinematic Designer

Senior Cinematic Designer

Fool's TheoryPolska
1 day ago
Job description

About the job

We are Fool's Theory, a company from Bielsko-Biała in Poland, creators of the game Seven : The Days Long Gone and The Thaumaturge .

We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us

Responsibilities

  • Collaborate with Animation, Art, and Design to build exciting cinematics.
  • Build high quality blockout cinematics in Unreal.
  • Process and integrate character animations, visual effects, and camera work.
  • Independently maintain and handle cinematics in a highly iterative environment.
  • Consult on the planning of cinematic team goals.
  • Troubleshoot problems in a collaborative and communicative way.
  • Champion the development and refinement of cinematic tools and workflows.
  • Supervise members of the team and coach them to success through reviews and mentorship.
  • In addition to core responsibilities, you will be encouraged to take ownership of key features with minimal direction, in support of the Cinematic Design Lead and the Cinematics team.

Requirements

  • Deep understanding of cinematic language, camera work and editing.
  • Excellent proficiency in Unreal Engine and Sequencer.
  • Knowledge of Motion Builder.
  • Open mind and willingness to discuss and learn
  • Takes initiative, anticipating team needs and producing appropriate solutions.
  • Proactive demeanour and strong problem-solving skills.
  • Nice to have

  • Knowledge of composition and cinematography, with the ability to analyse and apply these principles.
  • Takes initiative to do creative cross-departmental brainstorming.
  • Experience in non-linear storytelling.
  • Experience with Adobe Premiere.
  • Knowledge of lighting and colour theory.
  • We offer

  • Fixed-term contract.
  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Fixed-term contract with possibility of extension.
  • Flexible working hours (core hours 10 : 00-16 : 00).
  • Possibility to work remotely (from anywhere with a time zone difference of - / + 2 hours from GMT+1).
  • English language lessons.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.
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